By Dave Nagel When we left off last, we'd created a base skin texture into be mapped onto a 3D character.
What do you do next? Here's how to start building your interface. Begin with a background that will contrast with the brownish color of the dirty plates you're going to make.
Now we'll move in a bit and begin to add details to specific areas of the body, focusing this time around on skin translucence for the more delicate areas--the belly, inner arms, etc.
What do you do next? Here's how to start building your interface. Begin with a background that will contrast with the brownish color of the dirty plates you're going to make.